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R-Type

Multiplayer Space Shooter Game Engine

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Entity Component System

Built with a modular ECS architecture that separates data from behavior, allowing for flexible and efficient game object management.

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Network Multiplayer

UDP-based networking with client-server architecture. Support for multiple players in real-time space shooter gameplay.

Modern C++20

Leverages modern C++20 features with CMake build system and comprehensive testing suite for maintainable code.